The firm has just declared that they have raised a considerable sum of seed financing led by a $1 million investment from Shanda Group along with another $250,000 from Skywood Capital. The investments will be used to quicken the continuing development and launch of SpaceVR’s Overview 1, what they are saying will function as the world’s quite first virtual reality camera satellite.
SpaceVR, founded in early 2015, is based in the centre of San Francisco’s appearing nano-satellite industry. The startup is looking to take advantage of the latest in satellite technology that is miniaturized to create breath-taking and immersive space travel experiences that can be viewed on all present virtual reality apparatus. SpaceVR’s state-of-the-art satellites will give users unbelievable panoramic views of Earth from space and enable them to experience the very first 360-degree video content from Low Earth Orbit. SpaceVR Founder and CEO Ryan Holmes will be introducing Overview 1 during his keynote remarks.
SpaceVR and their Overview 1 satellite gives you the ability to experience space.
SpaceVR and their Overview 1 satellite lets you experience space.
At the origin of every major issue – climate change, poor instruction systems, war, poverty – there is an error in view that these matters do us impact, that these things are different. We assembled Overview 1 to alter this. A new perspective will be provided by opening up space tourism for everyone in how we view our world and how information is processed by us. Astronauts who have had the opportunity to encounter Earth and outer space beyond its bounds share this outlook and it's inspired them to champion a method that is better. We believe that this is the highest precedence for humankind right now,” clarified Holmes.
The Overview 1 micro satellite.
The Overview 1 micro satellite.
The VR satellites offer users an unprecedented view of space, and the planet Earth that has only been available to a handful of lucky astronauts. Now the strategy is really to launch a fleet of Earth-bound Overview 1 satellites, although firm expects to expand much beyond our planet and send their cameras throughout the solar system.
After now and the successful financing in their Kickstarter campaign this first round of investments, SpaceVR is on course to have their first demonstration Overview 1 satellite operational right as early 2017 and launched. While the satellite and the ground communication systems that are required continue to be developed, the firm will also be focusing for their 3D orbital experiences. Although I ca’t visualize the firm could have much trouble locating interest, finding the right outlet is an essential measure.
You are able to see the SpaceVR Kickstarter video here:
While the original plan for the Overview1 and SpaceVR was to develop a camera to capture the encounter aboard the International Space Station, directions changed and decided to develop their little sovereign satellites instead. By having satellites which they command, SpaceVR wo’t be dependent on the astronauts, that have limited time available, on the ISS for catching new footage, but instead they're able to simply do it themselves. SpaceVR is working with NanoRacks, a firm that focuses on helping new firms develop and establish space technology capable of being deployed in the ISS on the development of Overview 1. You can learn more about SpaceVR, and subscribe to preorder a year’s worth of VR content (for just 35 dollars!) on their website. Discuss further in the SpaceVR forum over at 3DPB.com.
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If you want to go to space, you either need a Donald Trump-sized fortune or the kind of patience only the Dalai Lama can relate to. A new company called SpaceVR wants to change all that, and you'll only need a VR headset and $10 to orbit the Earth if it's successful.
The company launched a Kickstarter to make this occur. The strategy would be to send a miniature 12-camera rig that shoots at three-dimensional, 360-degree video to the International Space Station aboard a resupply mission in December. As Isaac DeSouza, SpaceVR's cofounder and CTO puts it, "it's like Netflix, except you really get to head to space." "It is LIKE NETFLIX, EXCEPT YOU CAN VISIT SPACE."
(In the get more info space business, airplanes which make parabolic flights are lovingly known as "vomit comets." as soon as I told SpaceVR CEO Ryan Holmes that pairing that type encounter with the occasionally dizzying side effects of VR seemed tenuous, he joked, "you'll just need to throw up before you go.")
You can get a year long subscription by donating $250, which also allows you early access to the content to SpaceVR front up. Other donation compensations contain things of the camera, a Google Cardboard headset like files and 3D models, and there are even degrees where you are able to sponsor entire school's worth of access or a classroom to SpaceVR.
The camera — named "Overview One" after the famous "overview effect" — will record as much as two hours of footage at a time. They will have the camera moves to different locations around the ISS after SpaceVR gets a few recording sessions out of the way.
The goal would be to live stream the virtual reality experience, but the difficulty right now is bandwidth — particularly, the ISS's link to the World. Firms with equipment on board simply have access to half of that, although the space station can send data at 300 megabits per second to Earth. SpaceVR will have access to anywhere from three to six megabits per second all the time, thanks to its partner business NanoRacks, which runs the commercial laboratory aboard the space station. But DeSouza says they'll be requesting more. SpaceVR would need access to do high-quality live streaming virtual reality from the space station, DeSouza says.
Manner down the road DeSouza and Holmes imagine a number of other options due to their virtual reality experiences, like joining astronauts on spacewalks, or riding in the spacecraft together as they reenter the atmosphere of the Earth's. But that all will have to wait until the first footage was sent back and everything looks alright. "We're so dead-focused on 'just get it done' that the complete storytelling aspect is something we are going to have to look at after," Holmes says.
After my conversation with Holmes and DeSouza, they showed me some footage they filmed with a prototype camera during SpaceX's recent (failed) start. I was given a Galaxy Note 4 version of the Gear VR and some noise canceling earphones, and for three minutes I got to pretend I was standing at Cape Canaveral watching a Falcon 9 rocket take off. I've heard enough about the powerful beauty of rocket launches to understand there is no substitute for being there. But virtual reality was definitely the next best thing.